Introduction: What Do We Talk About When We Talk About Anime?
1. Kid Deko’s New Picture Book: Early Cartoons in Japan 1912-21
2. The Film Factories: Animation Technique and Technology 1921-37
3. The Shadow Staff: Japanese Animation at War 1931-48
4. The Seeds of Anime: Japanese Animation Industries 1946-62
5. Dreams of Export: Toei Doga and MOM Production 1953-67
6. Warrior Business: Tezuka’s Anime Revolution in Context 1961-67
7. The Brown Screen: Trended Change in Japanese Animation 1966-83
8. The Third Medium: The Transformation of Ownership and Access 1977-96
9. The Pokemon Shock: Anime Goes Global 1984-97, 1997-2006
10. The Digital Engine: New Technologies and Animation 1983-2012
Epilogue: The End of Anime’s First Century
“Japanese animation is at the nexus of an international multimedia industry worth over $6.5 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winning Spirited Away and beyond.
“Exploring the cultural and technological developments of the past century, Clements addresses issues of historiography within Japanese academic discourse and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies.”
I should also probably warn you that the BFI are only printing 1200 copies, so if you want to be sure to get hold of it, I advise you to pre-order. If it sells out on the day of release, it might be months before a second printing.