The Shadow Staff

In the new issue of Animation: An Interdisciplinary Journal:

Despite the attention paid by Japanese animation historians to cartoon propaganda films made during the Second World War, twice as much animation may have been produced in the period for military instructional films. These films, now lost, were made by a group of animators seconded to the Tōhō Aviation Education Materials Production Office (Tōhō Kōkū Kyōiku Shiryō Seisaku-sho). Occasionally running for five or six reels (c. 48 minutes), and in one case consisting of a feature-length eight reels, they form the missing link between the one- and two-reel shorts of the 1930s and Japanese animation’s first feature, Momotarō Umi no Shinpei (1945, Momotarō’s Divine Sea Warriors). The films included tactical tips for the pilots who would bomb Pearl Harbor, short courses in identifying enemy ships, and an introduction to combat protocols for aircraft carrier personnel. This article reconstructs the content and achievement of the Shadow Staff from available materials, and considers its exclusion from (and restoration to) narratives of the Japanese animation industry.

Economies of Knowledge

Ten years ago, I was a presenter on a short-lived TV show called Saiko Exciting. It was a two-hour umbrella under which huddled pop videos, games reviews, and two anime tentpoles – Evangelion and Nadesico. Like many organisations, the Sci Fi channel had believed the hype about anime taking the world by storm, and was hence rather surprised when its anime-themed prime-time show failed to attract significantly high ratings.

So they called in a consultant.

He crunched the numbers and evaluated the footage, and delivered his report, which, as far as I could tell, amounted to a suggestion that life would be a lot easier if the channel threw out all that irritating anime crap… from their anime-themed prime-time show.

I am sure that he made other recommendations, too. One of which may well have been that the two young ladies were very easy on the eye, but perhaps that unsmiling nerd spouting anime statistics was best moved to a late-night slot where only anime fans would see him – certainly, that’s where I soon ended up. But the Unhelpful Consultant has always been something of a running gag ever since, particularly after similar encounters in my Manga Max days, with another boffin who recommended to Titan Magazines that the thing that was really holding the title back was all the stuff in it about manga.

I have had to think managerially a lot more these days. Since starting my own company in 2003, I have had to think more commercially about culture and the arts, and parse ideas in terms of monetisation, amortisation and other words I may have just made up. I have long been fascinated by the early 20th century management theorists – Taylor suggesting that workmen be given bigger shovels in order to move more stuff with each heft; the Gilbreths noting that it would really help if the employees were happy; and Mayo realising that he was getting particular answers because he was there asking questions. The Gantt organisational chart, pioneered during the First World War, was soon adopted in the 1920s by numerous industries, not the least animation, where it formed the basis of the ‘dope sheet’ used to plan productions to this day. If you work in a company of any significant size, someone has sat in a room with a Power Point presentation where someone lectures them about ‘hierarchies of needs’ or ‘aristocracies of the capable’, and it has knock-on effects on all sorts of things from where the coffee machine is to what time you start work in the morning.

After reading The World’s Newest Profession, I have come to regard consultants in a new light. Christopher McKenna’s book goes a long way towards explaining what management consultants actually do, beginning with the shop-floor ‘scientific management’ of the early 20th century, right through the corporate trouble-shooting of modern times. He chronicles the strange admixture of accountancy and engineering that distinguished the early consultants and shows them at work fixing companies all around the world by trumpeting new buzzwords and shaking things up a bit.

As readers of Schoolgirl Milky Crisis know, I often work as a consultant myself these days, as institutional memory or advising on storylines for media companies. And I like to think that people get their money’s worth. I remember once being sat in a room with a producer for a Thursday and Friday, hammering out the outline of a computer game. He went off home, and I spent the weekend typing it up. On the Monday, he had a 13,000-word story breakdown, with characters and assets. I mention this because it had been assessed at the company as a job that would have probably been possible to do in-house, but would have taken up nine man-months. Thanks to my freelancer’s blindness to weekends, he had it in two working days. This is what Christopher McKenna calls an ‘economy of knowledge’, wherein a company realises that despite the high cost (and I was not cheap), it will still work out cheaper to bring in outside expertise. It’s easy to see how that might work with writers and artists. It’s easy to see how it works in everyday life – after all, what is a hairdresser if not someone who can do it better than you, for the hour that you need her? The real trick with the management consultants of the 20th century is that they applied to managing itself – whatever your company does, however it works, they can come in and make it work better. Some companies were so sure of this that they even offered to work for nothing if their fee was not justified by the saving.

The World’s Newest Profession talks through numerous incidences of corporate intrigue and subterfuge over the last century, including the rise of NASA, which McKenna provocatively parses as a committee that sub-contracts almost everything to outsiders. He paints a picture of grim-faced men in grey flannel suits, deliberately designed to mark them out as serious players in any corporate face-off, whispering suggestions in the chairman’s ear for loopholes, tax havens and legal wriggles that can help a company shave the bottom line. Although is the profession really that ‘new’? – elements of McKenna’s narrative are uncannily similar to tales of Confucius and Sun Tzu.

Sometimes, management consultants are necessary in a corporate environment for speaking unwelcome truths. Nobody at Sci Fi was going to say that a prime-time anime show would never get a million viewers in a country of only 60 million people, with 100 other channels to choose from. Irritating though the consultant’s comments were, they seem in hindsight to be rather honest. Sci Fi didn’t ask him to fix their anime show; they asked him how to make more people watch their channel. And he pointed out, with unwelcome precision, that the ratings went down every time the anime came on.

That doesn’t tell you that anime is toxic. It tells you that the people who watched Sci Fi were not keen on anime. Someone producing an anime show was never going to like hearing that, but they got the answer they needed to hear. Of course, he would have been more useful to me if he’d offered advice on how to sell what we already had, rather than giving what was, to a certain extent, the easy answer, that we should be selling something else.

I am not sure who advised them to change their name to SyFy, though. Sometimes management consultancy really is just bollocks.

Jonathan Clements is the author of Anime: A History. The World’s Newest Profession: Management Consulting in the Twentieth Century is published by Cambridge University Press.

[Time travel footnote: eight years after writing this article, I know exactly why they changed the name to SyFy. Just as Sony deliberately mis-spelled Blu-ray, the switch to a term not already in common use meant it was possible to trademark and guarantee optimal tagging in social media.]

Kickstarted

Pity the poor anime pundit, busily making predictions about stuff that’s in the distant… I mean near… I mean tomorrow… I mean just happened. Only last month I was merrily giving an interview to Variety magazine, predicting crowd-sourced anime within the next two years. I was inspired by the sight of the Kickstarter funding for the manga of Osamu Tezuka’s Barbara, which swiftly rustled up the required ten grand. You could probably squeeze out a crappy anime video one-shot for $20,000, I mused, so what were the chances that someone decided to hit up forty wealthy fans for $500 each? It’s already what the Japanese charge for some DVD box sets, so why not?

Within a couple of weeks, San Francisco developer Double Fine announced that it had managed to scrape $480,000 to go into production on a new game, a “Double Fine Adventure”. That’s enough to make a 12-episode anime television series! If you really want to make an animated tentacle-invasion version of the Iron Lady, now all you need is to rustle up 10,000 like-minded friends.

Except! You don’t need to be a genius mathematician here to see that some of the Double Fine investors were putting in a lot more than the minimum $15. In fact, if there were 10,000 of them, their average investment was the price of a posh car, each! So this isn’t quite the grass roots investment funded solely by potential end-users that some are pretending it to be. There are still some big investors behind the scenes, but not many! Just think, what if you could write off the cost of a convention weekend and put it towards actually making an anime? And since there are stepped levels of involvement, you’d also be likely to score some exclusive, personalised merchandise, too, and your name on the credits. Beats standing around a car park dressed as an elf!

So, for now, my prediction still stands. I still see a crowd-funded anime production happening within the next two years [Time Travel Footnote: there was a wait of only eight months or so before this happened]. Probably a crowd-funded anime translation substantially sooner than that. But if you had a personal say in which new anime actually got made, which would you choose?

Jonathan Clements is the author of Schoolgirl Milky Crisis: Adventures in the Anime and Manga Trade. This article first appeared in NEO #97, 2012.

Zombie Hitler

I’m writing today’s post in Brno, the vowel-deficient capital of Moravia, where I’m a guest at the Czech convention Animefest 2012. We’ve just done my workshop on the way that anime are put together, adding two more bonkers ideas to the catalogue of previous pitches. As regular readers of this blog will know, my notorious hothouse rantathon, as seen at the Irish Film Institute and Media Academy Wales, as well as for numerous academic and private clients, dumps an unsuspecting group of creatives in at the deep end and forces them to come up with a pitch for a non-existent anime show.

In the past we’ve had Decontaminators, which sold soap to unwashed urchins, and the Egyptian-themed Hattie Bast: Mummy’s Girl, the post apocalyptic eco-drama Fallen Angels and the time-travelling Chronokids. Not forgetting Choc Shock, in which alien space pirates attempt to liberate Earth’s reserves of cocoa.

Today in Brno, the rival teams came up with Miracle Dance: Dimensions, in which feuding nobles control fighting robots through the power of dance, and Capek’s Machine, a steampunk time-travel epic in which two brothers square off against a zombie Hitler, with the aid of an Egyptian princess. And I think there was a pirate in there, too.

The finish was such a frenzy that I forgot to give them my usual speech about “monocultures”, but I think they had worked it out for themselves by that point. And then just a couple of hours rest before my big speech, delivered in the round, to a standing-room-only crowd of catgirls, Vash the Stampedes and Hollows.

Things to Come

Tenamonya Voyagers was pretty awful. It was a cynical, half-hearted space opera that nobody found particularly amusing, and which plainly bored its own animators so much that they simply ended it in the middle. However, it remains a landmark in anime history because when Bandai decided to release this obscure 1999 title in America, they did so solely on the new-fangled DVD format.

The US release of Tenamonya Voyagers was the first real sign that VHS was dead. It was a message to those people who hadn’t yet bought a DVD player that someday soon, maybe not today, maybe not tomorrow, but soon, they would need one if they wanted to see all the new anime, because their VHS was going out of date, and would no longer be supported by new ‘software’.

I mention this in order to point out that Bandai is a company that often thinks way ahead of the curve. And in case you haven’t already heard, Bandai is a company that will now be dropping DVD from its activities in America.

Old orders will be met. In the event that a million people suddenly want a copy of The Girl Who Leapt Through Space, they’ll run off some more. But Bandai America is giving up on DVD and leaving it to others to take the risk on licences, spend the money and get pirated.

You can forget Blu-ray, too. Bandai can’t be bothered with that either. Why should they, when a bright digital future awaits of direct downloads and streaming, hopefully legal?

If you were wondering what this means for you… right now, not a lot. You’ll still see Bandai shows released on DVD by other companies, like Manga Entertainment’s Ghost in the Shell sublicence. But be aware, Bandai America just essentially announced what many in the anime business have been thinking for five years: that the next format is no format, and the smart money is getting out of what the Japanese call ‘packaged goods’ – which is to say the actual, physical discs that anime currently comes on. Ten years from now, I suspect, there will still be DVDs in existence, but they will be much more bespoke, much rarer, and hence much more collectible.

Jonathan Clements is the author of Schoolgirl Milky Crisis: Adventures in the Anime and Manga Trade. This article first appeared in NEO #95, 2012.

Noboru Ishiguro 1938-2012

My obituary of the anime director Noboru Ishiguro is up online now at the Manga UK blog. Never met him myself, but he was one of the most prominent Japanese figures in American fandom – having become a oft-seen and affable attendee at many conventions. I had an odd sense that he would be the next of the big names to go, although according to colleagues who tipped me off as to his condition, when the end came, it was sudden, and belied by his good humour the day before. The story about his name-tag was supplied by Takayuki Karahashi, who was one of the last visitors to see him alive.

Curse of the Blue Duck

Last month I met an animation director from a well-known company, who let me in on a little trick of the trade. He had grown tired of endless meetings with licensors and advertisers, wherein stuffed shirts would look up from their Blackberries for just long enough to say something, anything, that made it look like they were paying attention.

There are politics at such companies. People want the boss to remember that they were in a meeting and that they made a contribution, and that invariably means pointing at something in the rushes or the storyboards, and saying that they don’t like it. Job done!

Except if someone is picking holes in your cartoon just to impress the boss, you don’t want to get it absolutely right first try. Instead, you want to come up with something that really, obviously, needs fixing, so the drones can point it out, and you can get on with your job without having to change the scenery, replace your lead, or anything similarly pointless.

And so, in new work for corporate clients, the animation company now includes an incongruous blue duck in every piece of work. Doesn’t matter if it’s an advert for funeral homes or a party political broadcast by the Independence Party, they’ll shove a blue duck in it. It’ll be there, waving nerdily at the camera, or tripping on a banana skin in the background. And it’ll look calculatedly stupid.

“I love the storyboards,” the suits will say. “But can we lose the blue duck?”

That, at least is the plan.

But looking at certain anime works, one wonders if the joke hasn’t backfired awfully. How many anime mascot characters started out as a blue duck gambit, only to unexpectedly meet with management approval. Did anyone seriously ask for Ulysses 31 to have an irritating robot in it? Does Tekken: Blood Vengeance really need a comic-relief panda?

But maybe a few films could be improved by a blue duck. A little quack levity in Legend of the Overfiend, perhaps. Or a bit of comedy business in Grave of the Fireflies? It might work…

Jonathan Clements is the author of Schoolgirl Milky Crisis: Adventures in the Anime and Manga Trade. This article first appeared in NEO 93, 2011.

Indian Giving

Mark Schilling’s latest article in Variety discusses some of the issues facing modern anime, including the ever-growing rush to outsource, plummeting demographics and hybrid contents. Yours truly is briefly quoted with a very conservative estimate of the size of the foreign labour pool — Ryosuke Takahashi puts it a lot higher. Schilling suggests that declining numbers of children are responsible for declining numbers of anime, but I do not entirely agree with this, or at least, not with the way that the data is presented here. The peak of production in 2006 was generated by an insanely high investment interest from abroad, which is still playing out today as all the investors sue each other over what went wrong.