Fireworks

Over at the All the Anime blog, I review Akiyuki Shinbo’s Fireworks, a remake of a Shunji Iwai TV movie from 1993. “Producer Genki Kawamura expected sparks to fly between the main staff members, particularly since Iwai the original writer-director was sitting in with Shinbo the animator and screenwriter Hitoshi Ohne, himself no stranger to helming his own films. ‘It was very exciting sitting in a script meeting with three directors,’ Kawamura told Japan’s Buzz Feed. ‘Punches could fly at you from any direction.'”

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The Art of the Deal

When Noboru Ishiguro died in 2012, it was only fair to wonder would happen to Artland, the company he helped found. But even five years ago, Artland was already a changed entity. In 2006, it had been subsumed into Marvelous, a computer games conglomerate which turned Artland into a limited company, and then split it into two in 2010. One part, the Artland Animation Studio, continued under its sole shareholder Kuniharu Okano, who toiled on shows such as the upcoming Seven Deadly Sins.

In 2015 the other part was entirely absorbed within Marvelous in order to “improve the efficiency of group management.” Let me translate that for you: the other part was a holding company for intellectual property – shares in anime franchises. You might like to call the late Ishiguro himself an asset of sorts, but his days were numbered, while the franchises he helped create live under copyright law for decades after his demise.

Meanwhile, in 2016, a chunk of ownership in the animation studio was sold to Emon, a subsidiary of the Chinese company Haoliners, in order to “strengthen production capacity.” What did they think they were buying? It surely wasn’t a stake in Macross or Legend of the Galactic Heroes, as they were presumably still part of Marvelous. Was it, perhaps, just the Artland name, so that any work brought in could be spirited off down a fibre-optic cable to cheaper animators in China? Okano’s company, if it truly is merely an “animation studio”, amounts to tables and chairs, pens and paper. It doesn’t own the people who work for it, and it may even only rent the real estate where it resides. True enough, it might be able to work its way out of debt, but why would anyone fund this if it doesn’t own anything?

Four days after the anime press reported Artland’s bankruptcy this July, a fuming Okano went public to assert that the company was trying to restructure its debts, but was by no means dead. He had, he claimed, a bunch of offers from new investors, although he had yet to take any of them up on it. However, the question that everybody is asking is whether Artland itself actually retains any intellectual property – part-ownership of any of the franchises for which it is listed as a co-producer – when surely all that stuff is still sitting in a filing cabinet at Marvelous? Artland is for sale… but what would any new investor really be buying?

Jonathan Clements is the author of Anime: A History. This article first appeared in NEO #167, 2017.

Chie the Brat

Up today on the All the Anime blog, my article about the obscure Isao Takahata series Chie the Brat. “A board member from the TV broadcaster came over to Tokyo Movie to protest about the use of inappropriate language, only for Takahata to turn on him, shouting that they should have thought of that before they bought the rights to a series about Osaka slum life.”

The Last Squad

Surprising literally nobody, Hayao Miyazaki has come out of retirement one last time to make another feature film. Studio Ghibli having laid off all its animation staff, he has to round up a new posse, which is great news, right? Except, in an advert that swiftly went viral, his studio was calling for new animators prepared to accept a monthly wage of £1400.

This is an animation studio. You will end up working seven days a week, regardless of the job description. That means £45 a day without overtime.

I think what has really taken fandom by surprise is that Ghibli is just as swayed by the bottom line as every other anime studio, despite its millions in profits and its blue-chip reliability. “Hayao Miyazaki’s last movie” is sure to top the box office again, but the studio is acting like it’s some start-up making a thing about ponies, or vampires, or whatever it is Japanese start-ups do. For years and years, Ghibli’s well-managed hype has presented it as some sort of socialist cooperative, where everybody gets to take part in creative decision-making, and where even the closing credits listed the staff in alphabetical order.

But, no, it’s just like all the rest.

People will still do it, I am sure. There will be canny young artists who realise that even if it ends up costing them money, they’ll be the elite, last class of animators mentored by Miyazaki himself. They will probably be rich already. Far from opening the studio to the best of the best, Ghibli’s decision frankly amounts to an intern scheme, and like intern schemes everywhere, will require its minions to be of independent means. Oh sure, you can be in the Last Squad at Ghibli, but Mummy and Daddy will end up paying for it.

There will be animators ready to take a hit in their income, because they suspect this is their last chance to get the words Studio Ghibli on their CV, and that’s going to be worth money in future. Or is it? Will they fight and duck and dive, scrimp and save, merely for the chance to fight and duck and dive all over again, at some other studio with equally low pay?

Jonathan Clements is the author of A Brief History of Japan. This article first appeared in NEO #166, 2017.

M-People

Last month’s Guardian reported a drastic fall in the price of Elvis memorabilia. As his original fans die off and their collections hit the auction market, there simply aren’t enough new fans desperate to acquire that Jailhouse Rock limited edition.

Is this the fate that awaits our anime collectables 30 years down the line? Will your cherished, unopened, box-new copy of the Zavvi-exclusive Anthem of the Heart fail to monetise for your money-grabbing offspring as they dance on your grave? What is a “collector’s edition”, anyway? It used to carry with it some sense of exclusivity and bragging rights, but in recent years, it has more healthily come to simply connote an anime show worth owning in physical form, rather than trusting to the whims of online content providers. But as an early adopter of DVDs, I have already had to suffer the annoyance of a much-loved disc succumbing to drop-outs and scratches. Manufacturers refuse to guarantee a DVD past five years, although most of them can last for a few decades. But how long do you want to collect your collectable? Will you be watching Akira in your rocking chair, when you can’t read the subtitles anymore?

If that’s the plan, maybe we should get into M-DISCs, Millenniata’s answer to archival data storage. Readable on a standard DVD or Blu-ray player, M-DISCs record their data by physically etching it into a layer of carbon, rendering it far less liable to deterioration and safe for a thousand years. “Your data is engraved in stone – literally,” trills the manufacturer’s website, before immediately conceding that carbon is not actually stone.

The M-DISC might be the great unsung technology of this decade. It’s been commercially available for the last seven years; you can buy them off the spindle for a fiver a throw and many modern disc burners are already compatible with the format. And yet there’s been nary a whisper of it among the anime collectable community. I checked with several movers and shakers while writing this article, and none of them had heard of it. Will M-DISCs be a new fad for fans who want their children’s, children’s children to have access to Ghost in the Shell, or those extra mastering costs seem like too high a price to pay?

“Does this mean,” asks my wife, “that we won’t have to buy a new copy of Toy Story every three months?”

No. M-discs only last a thousand years when they are properly archived… not left on the living room floor for sticky hands to play with.

Jonathan Clements is the author of A Brief History of Japan. This article first appeared in NEO #165.

Xi’an to the Max

Despite periodically depicting herself as a square-jawed manga hero, “Tommy” Hino is apparently a woman, usually self-identifying as a drab, androgynous drudge in a skull-cap, weeping copiously and cartoonishly at the prospect of being posted to China. Linked to a blog that has found a fond following in Japan, Hino’s work seems to have laboured under a number of different titles. Some iterations of it have a subtitle implying “survival tips” for Japanese animators, others draw upon the blog’s title of Giri Giri Xi’an, perhaps best translated as Xi’an to the Max. The actual title of her collected four-panel strips, however, is the much more histrionic Nande Watashi ga Chugoku ni!? Or if you prefer: What am I doing in China!?

Hino seems to have largely swallowed the line, common to surprisingly many urban Chinese, that her adopted town of Xi’an is some sort of second-tier backwater and not, say, the former capital of China for over a thousand years, rich in historical artefacts and sites. Apart from a predictable genuflection in the direction of the Terracotta Army, Hino’s exploration of Xi’an culture is hence largely limited to foodie expeditions among the noodle shacks and dumpling parlours, and a foray among the fake handbags of the city’s Muslim Quarter.

But this is because she is there to work, not see the sights. She coquettishly uses anonymising initials for the companies and ateliers she works at as a Flash animator, but uses recognisable cartoon characters – there is not a whole lot of effort expended at concealing the identity of Pleasant Goat, one of the most iconic characters in modern Chinese animation.

Hino’s chirpy account lists a number of issues affecting the animator who wishes to work in China, not merely universal issues of acclimatisation and culture shock, but more specific problems like the sudden blocking of internet access, and her hosts’ pig-headed refusal to understand that she cannot wave a magic wand and make cartoons “like anime, but cheaper.”

More entertainingly for the animation scholar, even though Japanese animation has been integral to the Chinese industry for decades, Hino arrives in China at a time when local media are puffed up with anti-Japanese nationalism, Japanese cartoons are banished from Chinese airwaves, and even streaming sites are subject to purges of unwelcome Japanese cartoons. At a time when openly importing anime can literally damage a Chinese citizen’s credit rating, China’s “dongman” community of fans of animation and cartoons is faithfully presented as a mixed bag of furtive true-otaku and a far larger, rather gormless herd of comics fans who don’t really know what manga is.  As an artist, Hino is comically boggled at the locals’ apparent satisfaction with ghastly pseudomanga that proclaim themselves as “Japanese style” but are just plain bad.

It is fascinating to see a creative struggle with such a contradictory status, hired for her skills in a medium that is respected by the artisans, but proscribed by the authorities, for an audience that is largely ignorant of the issues in play. As alluded to by Zhang Huiling in her study Animation Plus, China has placed itself in the odd situation of striving to emulate Japanese successes, while constantly trying to shut out and deny the existence of such successes in the first place. Hino finds herself at the sharp end of such tensions, but gamely pushes a mouse around in her garret so that the Chinese animation business can pat itself on the back at how it’s beating Japan at its own game.

Jonathan Clements is the author of Anime: A History.