Turning Point

Turning-Point-1997-2008-postMy review of Hayao Miyazaki’s second volume of collected writings is up now on the Manga UK blog. Just a taste:

“It’s crucial, for a long-term understanding of Miyazaki’s legacy, to know just where his priorities were, and the answer is often surprising – more space is given in his afterword to the construction of the Studio Ghibli crèche than to his movies. Nor is this an idle comment – with typical eccentric insight, Miyazaki sees the Three Bears daycare centre not only as a place for his animators to leave their kids, but as a place for Studio Ghibli’s workers to observe their audience in its natural habitat. As ever, he cares passionately about the Child. His producer Toshio Suzuki might always have his eye on the ticket buyer and the bottom line, but Miyazaki remains touchingly involved with the world of the under-tens.”

Event Horizons

Spinal_Tap_-_Up_to_ElevenI’m fascinated by the procedures that get the cast and crew of a touring production from one venue to another, the economics of tour buses, and the nature of life on the road. In recent years, I have become acquainted with many behind-the-scenes elements, owing to my little brother’s career as a swan wrangler and lion tamer on several famous tours. Whenever I see him, he is soon ranting about point-loads and scissor-lifts, and the problems inherent in getting your steel rigs to Paris when your lighting’s stuck in Amsterdam and your dancers are down the pub.

“I am sick of people saying ‘Oh, Ravenna? You’re so lucky!’” he once raged. “I’m not on holiday, I’m putting 6 tonnes of intricate steelwork in the roof, which will be manipulated on tiny bits of string by people who don’t speak the same language as me in a vain attempt not to kill or maim anybody recreating the Blitz (through the medium of dance) underneath. And all this in searing heat and unbelieveable moisture, in a 300-year-old space, with no extra time.”

So, yes, I am probably the only person in the world who regarded Waddell, Barnet and Berry’s This Business of Concert Promotion and Touring as a fun read. My interest is actually in what the Japanese are calling “events” – live shows featuring starlets or special guests, designed to be unpirateable. This includes film festivals and Hatsune Miku performances, and maybe even the occasional convention, but I’m ready to see how things look like to touring rock bands as well. I’m a sucker for insider business books, and this one is authored by the triumvirate of a production manager, Billboard’s executive director of content and programming, and a professor in the Department of Recording Industry at Middle Tennessee State. You can actually study Advanced Concert Promotion! I love it.

this bizThis Business of Concert Promotion and Touring is a hard-core business book, all about the numbers, and the way they can be massaged. From four guys and a second-hand van, to Iron Maiden and their own 747, it investigates the logistics of getting out on the road and earning money through events rather than record sales. It examines the varying economics of ticket prices – Garth Brooks charging a mere $20, in order to get as many people in the venue as possible, versus Paul McCartney’s courting of the corporate crowd with tickets in excess of $450 for that special VIP treatment. It’s also particularly good on spin-offs, revealing, for example, that the Rolling Stones expect every ticket buyer to spend an average of $18 on merchandise before they can reasonably be said to have got that elusive satisfaction. Ah yes, but that kind of merchandise means you are adding a whole extra truck to the entourage just to ship it and its sellers around with you, and costs mounts up…

Perhaps most interesting for me is a section on the impact of online ticketing, particularly the Ticketron software perfected by three boffins in Arizona, and sold to Ticketmaster in 1991. The first ever ticket sold on ticketmaster.com was an accident in 1996, when the company turned on its system to check for bugs, and saw that someone immediately used it to buy a ticket to Seattle Mariners game. Curious, they tracked the buyer down and asked him why he had bought a ticket online.

“Yeah,” came the reply, “because I don’t like talking to people and I don’t like talking to you.” Then he hung up.

A section at the back talks the reader through the hour-by-hour experience of different members of a rock band’s entourage, from the roadies to the support act, demonstrating how each experiences the day of performance in different ways, and with different bottlenecks and milestones. Sadly there’s no gossip or groupies, although one wonders wistfully about some of the likely questions on a Middle Tennessee State examination paper. You’ll finish the book knowing the exact difference between an “arena” and a “theatre” (no mistakenly booking the EnormoDome for you) and won’t ever make the rookie error of buying rather than renting expensive, crash-prone sound systems to take on tour. And next time I see a guitarist smash his instrument on stage, I will always be wondering if he isn’t following this book’s advice, to cover up a broken string by doing something dramatic until his roadie can slip him a replacement.

This Business of Concert Promotion: A Practical Guide to Creating Selling, Organizing and Staging Concerts, by Ray Waddell, Rich Barnet and Jake Berry, is out now from Billboard Books.

Orange is the New Black

ae3Over 1000 new entries, over 4000 updates and corrections, countless new arguments ended (and begun). The third edition of the Anime Encyclopedia brings the landmark reference work up to date with six more years of information on Japanese animation, its practitioners and its products, as well as incisive thematic entries on its history and culture.

It’s scheduled for publication in December, but already has a pre-order page up on Amazon (and in US).

Anime: A History Review Round-Up

41bkTuP9TdL._SY445_Some very nice new reviews recently for my Anime: A History, out now from the British Film Institute. I don’t think I’m able to point you directly at the very positive reviews in print mags such as Neo, MyM and Sight & Sound, although the online ones are just as complimentary.

Over at Cartoon Brew, Neil Emmett notes that: “Anime: A History is heartily recommended for anybody who wants an insight into the industrial politics that lie behind the on-screen images.”

PD Smith at The Guardian says: “This study is authoritative and detailed, and will be essential reading for anime fans and scholars alike.”

At the London School of Economics blog, Casey Brienza says it’s: “a magisterial effort and will undoubtedly prove invaluable for scholars, particularly in the social sciences, who are interested in the political economy of anime production. Indeed, while Clements may profess to be skeptical of history as a narrative project, his book may well shape the discourse on the subject for years, if not decades, to come.”

Andy Hanley at UK Anime net says: “[T]hese links from the past to the present, and the insight they present towards how the industry may change in the future, that make Anime: A History such an important book — it’s educational, but the information you glean from it extends well beyond a historical appreciation of the medium, enabling a deeper understanding not just of the anime that we all love but also how, and why, it has come to exist in the form that we recognise as anime.”

And a woman I have never met before says: “Anime: A History is no tedious chunk of verbiage made purely to advance a clueless academic’s quest for tenure.  From the earliest days of the medium, whose date of origin, first screened title and first auteur still have enough ambiguity around them to drive whodunnit lovers crazy, to the current century where fluidity of formats and markets has introduced whole new areas of uncertainty, Clements takes us on a thrill-ride through a hall of mirrors where nothing is quite as it seems and fifty shades of undisclosed lurk in the shadows.”

High Road to China

silk road coverThe Silk Road is not a place, but a journey – a route from the edges of the European world to the central plains of China, through high mountains and inhospitable deserts. For thousands of years, its history has been a traveller’s history, of brief encounters in desert towns, snowbound passes and nameless forts. It was the conduit that first brought Buddhism, Christianity and Islam into China, and the site of much of the ‘Great Game’ between Victorian empires. Today, its central section encompasses the Xinjiang Uyghur Autonomous Region of China. The ancient trade routes cross the sites of several forgotten kingdoms, buried in sand and only now revealing their secrets.

Jonathan Clements takes the reader on a journey through the trackless wastes of the Taklamakan desert, its black whirlwinds and dead lakes, its shimmering mirages, lost cities and mysterious mummies, but also its iconic statues and memorable modern pop songs. He explains the truth behind odd tales of horses that sweat blood, defaced statues and missing frescoes, and Marco Polo’s stories of black gold that seeps from the earth. For travellers looking beyond their armchair, the book includes a gazetteer of important sites and travel tips, from the author himself and earlier travellers’ diaries.

An Armchair Traveller’s History of the Silk Road is available now from Haus Publishing.

Modern China: All That Matters

51fwNBEb6RL._SY445_Out now in paperback and on the Kindle, a new introduction to modern Chinese history, from 1949 to today’s headlines.

Jonathan Clements charts the rise of China since the proclamation of the People’s Republic in 1949.  Presenting China as the Chinese themselves see it, he explains the key issues of national reconstruction; the Cold War, the Cultural Revolution, and the dizzying spectacle of China’s economic reform. Clements offers a Chinese perspective on such events as the Handover of Hong Kong, and chronicles the historical events that continue to resonate today in Chinese politics, economics, culture and quality of life.

Do It Like a Dude

The Inbetweeners Movie

The Game, by Neil Strauss, is a book about a tribe of colossal asshats who go around the world trying to get off with gullible women. It is absolutely outrageous, and I had to do a degree of Googling to determine that it wasn’t some cunning hoax by a radical feminist. If I were an eccentric millionaire, and if the film rights hadn’t already been sold, I would have totally optioned it, because it starts off as a bunch of scared little boys trying to pull girls, like something out of The Inbetweeners, and soon turns into an oddly homoerotic farce, as alpha chat-up artists fight over who gets to train their alleged wingmen. The accounts of their conquests are also oddly Brechtian, with fellow pick-up artists somehow able to communicate with the author while he is mid-conversation with some tart from Toledo, making me wonder if they aren’t a figment of his imagination.

Meanwhile, although there is a degree of human hacking and cod-psychology at work, their ideas for attracting women are absolutely bonkers, and seem to involve dressing up as WIZARDS, dripping with disposable costume jewellery (to give as “gifts”) and conversation-starting gewgaws, and carrying a man-bag full of Magic Circle paraphernalia in order to dazzle impressionable young dollymops. Forget the implied reader, I am more worried about the implied target — presumably an educationally sub-normal magpie who likes card tricks. By the end, despite supposedly being based on a true story, it turns into an obvious and deliberate pastiche of Fight Club, with the collected tools all living together in some awful Hollywood mansion with nothing but pillows on the floor and peanut butter in the fridge, fighting over women (and each other), and struggling with the realisation that they have become a bunch of “social robots”, obsessed with the appearance of being interesting, rather than actually being interesting for real. It’s like some massive, multi-venue, long-term Situationist art installation about being a total prick.

And the women? Largely fake-boobed, opinion-free gigglers, often with psyches plainly already on fire, daddy issues and baggage. I am amazed that the men found that many to chase, although they largely seem to score in strip clubs and casinos, so I guess you find what you’re looking for. If there were a chapter set in a bookshop, it might have had more practical application for me, but I like to think that the kind of women who lurk in bookshops wouldn’t be all that interested in a bald-headed man in a shiny shirt and four-inch platform boots, pretending to read minds and trying to give her a Ratners necklace.

It’s just as depressing as The Rules, but much more entertaining, and has successfully sold me another book by Strauss, a writer for Rolling Stone who truly seems game for a laugh.

Jonathan Clements is the author of Mannerheim: President, Soldier, Spy, a biography of Finland’s ultimate pick-up artist.

The Impossible Dream

summer wars

I realised things had gone wrong when Yoshiyuki Tomino started hitting Takami Akai with a plastic fan. It was at a European event where the organisers had prided themselves on inviting dozens of Japanese guests, but had fatally decided to put them on the same stage. Industry figures, used to holding court at deferent advertorial public events, suddenly shared the limelight with other celebrities, before a clueless crowd that didn’t know its Arslan from its elbow. On this particular day, questions aimed at members of Gainax kept rehashing the studio’s well-rehearsed performance of being fans made good. Anime was all a bit crap, it was agreed, and then those otaku kids came along and made it better, and fan-friendly.

Tomino lost it after about six minutes. I timed him. He grabbed his microphone and scowled at the audience.

“So,” he began in halting English, his teeth bared, “I… am… also… otaku?”

Then the slapping began, as he turned on Akai, the Gainax member closest to him. His point, buried in all the horseplay, was that the people who made Gundam hadn’t sat around declaiming their hatred of anime. They loved it, too. They had fans, too. They had a following and a tribe who dug what they did, and Gainax might have made their work in reaction to it, but otaku, that self-styled group of the world’s greatest anime fans, didn’t actually own the high ground on deciding what anime was.

Tomino was annoyed that his work in the 1970s was being presented as some sort of ossified establishment against which the young kids were railing, when in fact he’d been the one in 1981 standing at the front of a riotous crowd of fanboys, including the youngsters who would go on to set up Gainax, proclaiming the “new anime century”. Meanwhile, Gainax were getting annoyed themselves, at all the questioners who kept on referring to them as if they were snot-nosed punks – the translation “Gainax ragazzi” repeatedly hissing from the headphones of the Italians to either side of me.

“I have been a company executive,” protested Takami Akai, “for TWENTY YEARS.” Both sides were irked at other people co-opting, as an anthropologist would say, the stories they told themselves about themselves, which worked fine in press releases and soundbites, but collapsed under the weight of due diligence. However, it was clear that anime had many tribes, and that some clans of creatives were rarely confronted by the others.

soulIan Condry’s new book, The Soul of Anime, goes in search of that nebulous something, that Tomino supposedly had and lost, and which Gainax supposedly grabbed and hung onto. What is it that makes Japanese animation different? And by association, successful? The best answer to this question has been offered by the director Peter Chung, in numerous lectures and in an interview for Condry’s book, although it is most accessible in a forum post from 2007. Chung offers a series of important, technical-determinist suggestions as to why anime looks and works the way it does. Nobody has really been able to top Chung’s assessment, but Condry tries a different tack by focussing on how creators consider their implied audience, and what the audience (or people who claim to be that audience) do with the works they get from the creators.

In the hands of the worst kind of cultural theorist, this could have all too quickly turned into a book about nothing, denying all creativity in favour of tedious weaboo self-regard. But Condry is true to his role as a cultural anthropologist, creeping Attenborough-like through the jungles of the anime industry, observing the animators as they pick lice from their fur and fling faeces at each other. He witnesses Mamoru Hosoda pitching the storyboards for Summer Wars, and shadows Kou Matsuo in a variety of meetings on the story, look, script, audio and artwork for Red Garden. Condry’s fieldwork seems to have been largely undertaken in 2006, at the very peak of the anime industry’s output, mere months before loans were called in, crates of DVDs were returned, and the early noughties gravy train came tumbling off the rails [Time Travel Footnote: it’s all doing fine, now]. For that alone, it’s a valuable snapshot of a precious, halcyon moment, when Gonzo staffers rubbed their chins and talked of expanding into China, and Bandai technicians drank coffee through the night trying to work out why the hell Pokémon had worked.

imagesIn searching for “the soul of anime”, Condry has set himself a grandly impossible task, not the least because nobody knows what a “soul” is, and the jury’s frankly still out on the slippery and polysemic nature of “anime”. Condry engages with some of the tribes of the anime world, and allows them to tell some of their stories, allowing his definition of anime to embrace everything from an Oscar-winning feature to a TV series that nobody can remember. It will come as no surprise to readers of this blog that I wish he had devoted more space to the actual creators, or other nooks and crannies of the industry, rather than two chapters spent wallowing in the shallow waters of fandom. But part of Condry’s argument is that the fans are also creators.

Is fandom a crucial element to understanding modern anime? Yes, undoubtedly. But for every good work on fandom studies, there are a hundred pointless navel-gazing articles about what someone did during their vacation, people who dress up as elves and call it research, and interviews selected from a population comprising the next table at a convention bar. Fortunately, Condry is one of the good guys, and refuses to skimp on the actual hard work, going to Japan, getting his foot in the door at actual studios, and actually doing the legwork, observing the people who actually make anime, actually making it.

gundamCondry’s work uncovers some precious facts and incidental details. His analysis of Gundam’s first season from the perspective of the toy company that failed to capitalise on it, and indeed which regarded Gundam itself as a failure, presents a strong challenge to prevailing historiography. It counters, as it were, the story that the fans tell themselves about themselves, and suggests that, if anything, the Bandai toy conglomerate saw the otaku revolution coming two years before the otaku did.

Condry outlines a modern industry where producers grimly concoct half a dozen cookie-cutter characters designed to sell mascot toys, and then pull a story out of thin air that vaguely gives them something to do. But is that really the “soul” of anime? It sounds to me more like the very poison that is destroying the soul of anime, abrogating authorial responsibility, and dumping half-formed, ill-conceived camp on a dwindling bunch of consumers who may or may not be the audience. Furthermore, if you’ve spent all your money on sequins for your costume and have actually stolen the cartoon you purport to love, then I question whether you’re a “fan” at all.

Not that that refutes Condry’s argument in any way. Much of the solipsistic world of moe, another contender for the “soul” of anime, flourishes because of its very appeal to the one audience that producers know will put their money where their mouth is. The kids might have disappeared in a miasma of fanzines and cosplay parties, but there’s always more money to be wrung from the single thirty-something otaku, who’ll pay through the nose for a pillow bearing the image of his imaginary girlfriend. As Condry observed, the animators are usually concerned solely with the Japanese market, and disregard most aspects of foreign appeal. This, in turn, generates a body of work aimed at friendless shut-ins, which then gets dumped on the foreign market as indicative of “cool Japan.”

Of course, not every anime fan is a chump who’ll pay £500 for a box set of Schoolgirl Milky Crisis. Some are I.T. prodigies and cultural bricoleurs who actively appropriate Japanese animation for their own uses. A chapter on fansubbing perceptively refers to it as “dark energy”, matching the similar pronouncements of Ramon Lobato about the need to engage with the contributions of “informal” distributions networks. There is, to be sure, some interesting stuff to be written about informal networks, although discussions of fansubbing can all too often turn into a dreary recounting of the justifications of its practitioners, and a coy avoidance of the real issue, which is not fansubbing at all, but true piracy.

I would much rather have had another couple of pages of Condry interviewing Studio Ghibli’s Toshio Suzuki than more quotes from an Internet spat between a couple of pompous fanboys, but unfortunately one of the phenomenological problems with cultural studies is that everyone gets their say, no matter how ill-informed, because even being wrong makes you part of the conversation. Condry omits what, for me, would be more interesting discussions of “dark energy”, such as the story of the high-profile film festival organiser, left in the lurch by a tardy courier, who secretly decided to screen a fansub for paying customers and hoped that nobody would notice. But Condry has other revelations on hand, and they are awesome, such as the story that that Toei itself, the behemoth of the anime world, is not above giving away an entire season of a series to a foreign TV channel, for free, as a loss-leader against being able to charge for later instalments. Wait till the pro-downloading lobby hears about that! He also includes some handy ammunition to use against those authors who think that anime fandom is one joyous international consensus, quoting from a Japanese author who regards the reaction of American fans to Haruhi Suzumiya as so entirely at odds with the reaction of Japanese fans that they might as well have been watching totally different shows.

I wish there had been a little more cross-cultural comparison. Condry does allude on occasion to Disney and Pixar, not the least in a stinging comment that even lesser American cartoons ran rings around Spirited Away at the American box office. But his plea for a special quality to animation from Japan surely requires a deeper appreciation of how things are done elsewhere. Does he think Brad Bird doesn’t pitch his storyboards at Pixar like Mamoru Hosoda pitched Summer Wars? Does he think that European toy companies don’t knock up their characters first before asking a scriptwriter to bolt a story around them? Three years before Condry uncovered this working method in Japan, I was already doing it in a writers’ room in Slough, working for a well-known Danish company … but in that case, how Japanese is any of this? Has he instead uncovered the soul of a globalised animation business, rather than Japan’s?

redgardencollection1For an anthropologist, Condry sometimes seems surprisingly accepting of whatever presentations of self are paraded before him. He rarely seems to consider the effect that his own presence might have on the performances around him, and occasionally could have benefited from a little cynical distance. That’s not to say he can’t bring the distance when he wants. His brief voice-acting role in Red Garden leads to a rather charming account of the bashful, spluttering academic, roped in for a cameo, and is followed by a smart paragraph on the sense of being stage-struck, and the adrenalin rush of being in the centre of things. Condry offers a spark of true insight into why actors put themselves through what they do, but oddly does not consider the likelihood that the director has planned this all along, and is buttering up the foreign guest by giving him a walk-on.

As the onstage fight between Tomino and Akai should suggest, there is a performative element in the public behaviour of anime figures, which crosses over to the way they treat journalists and academics. Toshio Suzuki, for example, rolls out his usual schtick about Miyazaki the childish creative, while he does all the grown-up business stuff. And sometimes, people are just wrong, and even a nodding, smiling anthropologist ought to say so. Toshio Suzuki offers an assessment of the ratings success of Heidi (1974), which makes for a good story, but it is statistically inaccurate. Three decades after the events described, in an off-hand comment in an interview, Suzuki seems to misremember the facts, and compounds his error by then interpreting them in a manner that would require 1970s Japan to have three times as many children in it as it did.

So Suzuki mis-spoke – not a big deal; we all do it a dozen times a day. But check the ratings themselves, particularly considering that Space Cruiser Yamato was up against it in the schedules, and you will see that the high audience numbers for Heidi can only have come from adults tuning in alongside their children. This fact renders Suzuki’s own child-focussed analysis meaningless, and although it would actually help Condry make another of his points, it goes unaddressed because he takes what Suzuki says as gospel. But this rare lapse of due diligence should not detract from a welcome book that offers a genuine insider’s view of the anime industry at work, worth a hundred accounts of What Some Fans I Met Think Of Some Anime They’ve Seen. Such was Condry’s quest, to follow that star, no matter how hopeless, no matter how far. More like this, please.

The Soul of Anime is available from Duke University Press in paper and on the Kindle. Jonathan Clements is the author of Anime: A History.