Writing for Games

The Writers’ Guild of Great Britain has released some very sensible guidelines for games writers. I note with interest a number of things that I have had to hammer into the heads of certain producers, would-be producers and self-styled producers over the last ten years, now set out as gospel entitlements for professional authors, which is all to the good.

I’m not pleased with the setting in stone of “English script by” as a circumlocution for “not translated at all by” or “substandard translation knocked into shape by“. At least as far as the WGGB wording goes, a tin-eared monoglot hack who changes a couple of typos on a script gets to put his name after the words “English script by” — a pretension that has been commonplace in the anime world for 20 years. In fact, as the wording currently stands, our hypothetical tin-eared monoglot hack can actually ask to be credited as the “translator”, even if he can’t speak the language he has supposedly translated.

But otherwise very nice indeed — a truly useful document, and not only for writers; it’s very handy for producers who genuinely want to know what is considered good business etiquette. In one case from my past, it would have saved me from the embarrassing situation in which I would have been considered in breach of contract if I didn’t hand in a 100-page script only an hour after signing.